Like Joker-Joker-Deuce-Ace but considers the ♦2 to be a Spade ranked above ♠2 and below ★L MirrorĮach player must bid either the number of spades in their hand Suicide Like Joker-Joker-Ace but ranks ♠2 above ♠A and below ★L Joker-Joker-Deuce-Deuce (JJDD) The traditional game played with 13 Spades ranked 2 through Ace (default) Joker-Joker-AceĪdds a red Joker (★H) as the highest Spade and black Joker (★L) as the second highest Spade while removing ♥2 and ♣2 from the deck Joker-Joker-Deuce-Ace (JJD) The following top-level variations of Spades are available. The first team to achieve 500 points wins the game. If one player of a partnership bids Nil, the other player’s score is computed based on their own bid and tricks taken without including any tricks taken by the Nil bidder.If a player who bid Nil takes one or more tricks, they fail their Nil bid and 100 points are subtracted from the team score (double for Blind Nil).If a player who bid Nil achieves their bid, 100 points is added to the team score (double for Blind Nil).There are rule variations that change this scoring (see Spades House Rules Options, below). If a team fails to achieve their bid, their score is not changed.This penalty can be turned off in practice and join games (see Spades House Rules Options, below). If a team collects 10 bags across hands, a penalty of 100 points is subtracted from their score.These single points are referred to as “bags.” In the example above, the team is award 1 additional point for taking 8 tricks when they bid only 7. If the team exceeds their combined bid, 1 point is added for each trick over their bid.For example, if one member of the team bid 3 tricks and other bid 4 tricks and, combined, they took 8 tricks, they are awarded 70 points for 7 tricks bid. If a team makes or exceeds their combined bid, they are awarded 10 points per bid.Scores are computed at the end of each hand and points are awarded to each team as follows: The player who takes the trick leads the next trick. When all four players have played, the trick is taken by the player who played the highest Spade, if any, or the player who played the highest card of the led suit otherwise. Play continues clockwise following the led suit, if possible, or playing any other card if not. This rule can be changed in practice and join games (see Spades House Rules Options, below). Spades may not be led until they’ve been played on a previous hand, unless the player has only Spades. The player to the dealer’s left leads the first trick. Achieving a Nil bid results in a score of 100 points but failing Nil subtracts 100 points from the team’s score. The combined number of taken tricks is compared to the combined bid, and points are awarded accordingly (see Scoring, below).Ī player may bid Nil if he or she believes they can take zero tricks. Though players bid individually, a partnership’s bids are combined for scoring. Bidding starts to the dealer’s left and continues clockwise until all players have bid once. Biddingįollowing the deal, each player bids by declaring the number of tricks they believe they can take. The entire deck is dealt giving each of four players 13 cards. Ace is high and Spades is always the trump suit. Spades is commonly played with a standard 52-card deck, 2 through Ace of each suit. Games are played to 500 points and the team with the highest score wins. Teams earn points by achieving their combined bid and minimize penalties by doing so as accurately as possible. Spades is a trick-taking partnership game where players bid the number of tricks each expects to take.
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